how to get to barren coast from toxxulia forest


Skill Mod: Fishing +2% (4 Max) This bag merchant seems to be indifferent to evil races. How to get to The Barren Coast. PvP servers, this is disputed territory. CHA: +10 * The Field of Bone – Added missing NPCs* The Overthere – cleaned up ruins throughout zone. This batch of maps includes final maps of all of ToV, including map legends . Zones are the means by which EQOA divides up the continent of Norrath. Slot: PRIMARY SECONDARY The barred owl (Strix varia), also known as the northern barred owl, striped owl or, more informally, hoot owl, is a North American large species of owl.A member of the true owl family, Strigidae, they belong to the genus Strix, which is also the origin of the family's name under Linnaean taxonomy. In year’s past, by this stage in beta I would still be struggling to complete the first few zones. Boats are listed here because they are movable objects, even though they're not controlled by the environment. you'd have some issues with JandeDerpMac saying you'd need 298 file molds, but it would be easy to edit those out. Overview Toxxulia Forest. 2019.10.21 9:30 EST:* Great Divide – added Coldain mine in SE corner. Race: ALL, WT: 0.2 Size: SMALL WT: 0.1 Size: TINY 2019.10.26 23:45 EST* Overall, only thing left to map are the upper floors of Tower of Frozen Shadow. I finally managed to squeeze in enough time to clean up all the new CoV maps and get them to the level of detail I wanted. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. C:\users\public\Everquest\maps\Brewall) Copy the unzipped map files to this folder. A full collection of the maps that I use. Traveling to the Buried Sea is made possible by a newly opened tunnel from Toxxulia Forest that leads to the beaches of the Barren Coast on the eastern side of Odus. Tasmanian Aboriginal people, self-name Palawa, any member of the Aboriginal population of Tasmania.The Tasmanian Aboriginal people are an isolate population of Australian Aboriginal people who were cut off from the mainland when a general rise in sea level flooded the Bass Strait about 10,000 years ago. Simple, follow the main road north in Barrens till you are in Ashenvale at the far north. At this point, getting kelp forests to come back to the Northern California coast means the purple urchins carpeting the bottom have got to go. Significant improvement* Muramite Proving Grounds (A) through (F) – remapped from scratch. Not aggressive. So, I wound up going back to using /loc and dusting off some very old code that could take the information from the log file and plot out a map. Prophecy of Ro* Skylance – clarified some geometry. Good aligned Erudites should be aware of Talrigar Eklorin who patrols in the southern half of the zone. Skill: 2H Blunt Atk Delay: 28 * The Eastern Wastes – outline of zone. Found in the northern part of Toxxulia. [your skill in hyphenations has increased +10]. Druids get portal spells for The Buried Sea (bought from Cyrillae Saltscout on the isle of Monkey Rock in the Buried Sea). WT: 2.5 Size: MEDIUM Toxxulia Forest gets its name from an ancient dragon that roamed these lands over 500 years ago.Now, it is where many Erudites begin to learn the ways of combat, but many find that they'd be better served by getting on the boat to Qeynos and venturing into Qeynos Hills to learn their craft. Class: ALL Class: ALL WT: 0.1 Size: SMALL If you are in a black hallway, it leads to the exit. WT: 1.0 Size: SMALL WT: 0.0 Size: TINY Hunter PH’s and my final detailed maps of ToFS. After that, it was just cleanup. I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. Race: ALL, LORE ITEM NO DROP Scars of Velious* Cobalt Scar – added missing NPCs. Sunshard Ore can be found HERE, or the bazaar. It is home to many different types of creatures, the most noticeable and prominent of which is probably the kobolds. The other large problem is that the wandering monsters (pretty much only s… These areas usually contain see-invis Dracoliches. Original EQ* The Warrens – added missing NPCsScars of Velious* Cobalt Scar – added missing NPCsShadows of Luclin* Shadeweaver’s Thicket – clarified labels* Shadow Haven – clarified labels* The Deep – clarified labels* The Fungus Grove – added missing NPCs*The Twilight Sea – added missing NPCsPlanes of Power* Plane of Fire – clarified labels* Plane of Tactics – clarified labels* Plane of Time – clarified labelsOmens of War* Anguish – remapped almost entire zone from scratch. Race: NONE, MAGIC ITEM QUEST ITEM Final version of map is included that takes all the changes into account and I walked it multiple times for accuracy.2019.10.23 8:00 EST* Crystal Caverns – almost finished with Coldain city at the heart of the zone. Race: ALL, QUEST ITEM May appear as male or female. Passing underneath the "patio" will take you to the city beyond. DMG: 5 Upper Waterfall on Sols is a 60-foot waterfall in Jackson County. * Jewel of Atiiki – clarified some geometry. Talrigar Eklorin is an extreamly high level Necromancer who has a tendency to patrol to the northern Kobold camp. Not knowing what I was really getting myself into, I agreed. Commonly found wandering in. Commonly found in both Greater Faydark and Toxxulia. The Kerrans would be the other creatures of note. Commonly found around Toxxulia. I made a run-through and looks accurate. For those feeling nostalgic, I have some of the ones I created in the Archive. Green is layer below, and Cyan below that. Toxxulia Forest. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. First get to Ashenvale. Wizards get portal spells for Katta Castrum (bought from Trader Thallynus in Katta Castrum). Tonight, I focused on sections of The Temple of Veeshan. * Firiona Vie – Added missing ruins. I made a few passes through, and all my vertical tunnels appear spot-on. Maps still look great. Barren Coast Jewel of Atiiki Katta Castrum Silyssar, New Chelsith Solteris, the Throne of Ro Thalassius, the Coral Keep Race: ALL, LORE ITEM NO DROP Toxxulia Forest is a dark and quiet forest that encompasses much of the … It is home to a clan of halflings, and is also patrolled by the dark elves from nearby Neriak.It also represents the newbie zone for the dark elves from Neriak. I will release the maps, sans-final-in-game-version-unseen. Class: ALL WT: 2.0 Size: SMALL The first night of beta, I had to create and beta buff a character while waiting on my main, and while trying to map the Temple of Veeshan, I kept falling below the world. Class: CLR PAL Nektulos Forest is a dark forest that lies north of the Commonlands on the eastern half of Antonica. Race: ALL, QUEST ITEM At the beginning, you may not know where to start or how to best clean the underbrush. Located near a hut beside the river. When doing those, I'd recommend checking them off as you do them and chumming the other ones up into Homemade bait as you catch them. The Barren Coast is entered through the eastern boundary of Toxxulia Forest. Transition between zones is seamless (there is no loading time when moving from zone to zone). This page was last modified on 18 February 2021, at 21:37. * Velketor`s Labyrinth – spent quite a bit of time cleaning up geometry and modifications for this version of the zone. Race: ALL, WT: 3.5 Size: LARGE Open your map window, in the upper left corner, you should see a dropdown box. Maps for those on EQ emulation servers:East CommonlandsEast FreeportHighpass HoldInnothule SwampKerra RidgeNektulos ForestNorth Desert of RoOasis of MarrMisty ThicketSouth Desert of RoThe Steamfont MountainsThe Lavastorm MountainsThe Ocean of TearsToxxulia ForestWest CommonlandsWest Freeport, Ruins of Kunark* City of Mist – Added NPCs and groundspawns. * Emerald Jungle – Added missing ruins throughout entire zone. Slot: SECONDARY Four docks are found along the coastline where the ships Ravaging Death, Isabeau, Wind Dancer, and Bloodcrest dock. sciencefocus.com - Sea otters are maintaining healthy areas of kelp forest among vast swathes of ‘urchin barren’ on California’s coastlines. Using this spell, they can send one group member back to that group member's bind spot. Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM NO TRADE * Velketor’s Labyrinth – added some hunters.2019.11.04 24:00 EST* No updates since 10/26. Wandered near Paineel entrance, has a skeleton pet. WT: 0.1 Range: 100 Size: SMALL Massive improvement! Located on the eastern edge of Odus, one can make their way to the Barren Coast through a passage in Toxxulia Forest. * Trakanon’s Teeth – Remapped ruins in SW area. Class: ALL Once you're in Toxxulia, Barren Coast's zone line is in the south eastern portion of this zone, shown on my map above. Arrived home this evening eager to get back to validating my latest map of the ToFS, but servers are down. On some of the servers, you could see the in-game map, but couldn’t edit. I am very pleased to say that my maps for ToV are essentially finalized. Race: ALL, LORE ITEM QUEST ITEM * Ry`Gorr Mines – partial zone map. Slot: AMMO Erudin side of river. * The Eastern Wastes – Added some hunters. They are ... Found in low level zones throughout Antonica, Odus, and Faydwer. Cleaned up NPC’s. In order to get to Barren Coast you first need to head over to Toxxulia Forest - the Erudite starting zone. Rabbit Meat This is a Meal WT: 0.6 Size: SMALL Class: ALL Race: ALL Stackable up to 1000 NPCs will not buy this item EQ item ID: 13048 If I tried to map the northern area, I kept falling through the world, and instead, I started to focus on the Western wing. Travel between zones typically involves a progressive increase in the average level of mobs encountered within the zone. This is generally a pretty quiet and safe zone. * Barren Coast – flipped geometry over to Goodren’s latest version, but added towers from other maps I had along with boat paths. * The Hive – remapped the hives and ramps. The channel is only guarded by the occasional piranha. Spent way too much time doing it, but very high quality. * Velketor`s Labyrinth – same geometry as prior zone. It is considered unwise to venture below the bridge unless you are at least 4th level or higher. Took a lot of time, but it was very nostalgic revisiting all the original zones. He con... Was KoS to Brell Serilis gnome cleric. Original .map files are from ShowEQ Open Source Project and are the result of a lot of hard work by many people, users of various log-based mapping programs, Mapfiend website, and et cetera.. Help | RSS This island is the newbie area for the Erudites, and much of the northern half of the zone consists of creatures second level or less running around. This is a snack! Select Brewall. The scenery changed from the barren forest back to the beautiful greenery t... Continue Reading +6. Class: ALL Small stuff * The Forelorn Cavern – Added water near back of zone where fishing is possible (for tradeskillers looking for rare fish). Katta Castrum is a destination in the Guild Hall portal. * Ry`Gorr Mines – mostly complete. In Velious, Wizards also get a spell called Translocate that they get at level 50. The Kingdom of Saudi Arabia is a country situated in Southwest Asia, the largest country of Arabia, by the Arabian Peninsula, bordering the Persian Gulf and the Red Sea, north of Yemen.Its extensive coastlines on the Persian Gulf and Red Sea provide great leverage on shipping (especially crude oil) through the Persian Gulf and the Suez Canal.The kingdom occupies 80% of the Arabian Peninsula. Class: ALL Added some hunters. https://www.alltrails.com/trail/canada/ontario/barron-canyon-hiking-trail Step 5: Blue waterskin - Everyones favorite! Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. * Ry`Gorr Mines – minor touch-ups. Zones are the means by which EQOA divides up the continent of Norrath. The Buried Sea* Katta Castrum – clarified some geometry. Frontier: Teleporter: Safepoint: Banker: Merchant . Notes: All items save the Sunshard Ore are sold by Merchant Woad, an NPC who irritatingly wanders between the Toxxulia zone line and the merc camp in Barren Coast. I used a 115 rogue just to get past all the dracoliche’s, but the traps and bats in the tunnel killed me dozens of times. 2019.10.21 17:20 EST* Ry`Gorr Mines recolored. In the sea, there is a circle of seven small islands that surround a massive whirlpool known as the Mouth of Prexus. Hostile to non-heretic Erudites. Dark green and dark blue layers at bottom leading to Crystal Caverns. Top level has black walls. AC: 8 SV DISEASE: +1 Class: ALL I am thankful I remapped SG a few year’s ago and had some excellent geometry to lock onto. Named Skeleton in Toxxulia forest. Class: ALL Glad I cleaned it up a few years ago. Travel between zones typically involves a progressive increase in the average level of mobs encountered within the zone. Class: ALL Located in the hut just outside of Erudin. Their eyes are useful for druids and rangers for the, This peaceful monster is found at ten guaranteed spawns throughout. DMG: 5 Temple of Veeshan took quite a bit of time with hallways and stairs. Class: NONE EverQuest Zone Maps. ... Our excitement built up as we saw the steam train that was going to take us along the West Coast Wilderness Railway through rainforests, mountain gorges and across wild rivers. Purchase a ticket from one of the dockmasters and hop on board to sail to your destination (you have your choice of islands within the Buried Sea). Added missing NPCs. On the other side of the bridge, although there are dangers, it is generally pretty safe. I always relish the release of a new expansion. Cleaned up NPC’s. Now, it is where many Erudites begin to learn the ways of combat, but many find that they'd be better served by getting on the boat to Qeynos and venturing into Qeynos Hills to learn their craft. But getting rid of the urchins is no easy feat. Using this spell, they can send one group member back to that group member's bind spot. More details to come.Dragon Necropolis – a complete nightmare of traps and see-everything mobs. Procs. In Velious, Wizards also get a spell called Translocate that they get at level 50. Four docks are found along the coastline where the ships Ravaging Death, Isabeau, Wind Dancer, and Bloodcrest dock. 100% @ (-2179, 797), 100% @ (-1153, -255), 100% @ (-1412, 891), 100% @ (-2315, -765). Land overgrown with weeds, grass, and small bushes can be intimidating to clear out. The New Jersey Pine Barrens, also known as the Pinelands or simply the Pines, is the largest remaining example of the Atlantic coastal pine barrens ecosystem, stretching across more than seven counties of New Jersey.Two other large, contiguous examples of this ecosystem remain: the Long Island Central Pine Barrens, and the Massachusetts Coastal Pine Barrens. I think it looks crude, but feedback has been very positive.Western Wastes – similar to original zone, but different. Class: ALL Swimming west across the water, straight out from the dock on the west coast, will take you to the shores of Kerra Island, which is the home of the Kerrans. WT: 6.5 Size: LARGE Aggressive. Useful for their [[Greater Ligh... 16% @ (-1612, -755), 16% @ (-2042, -515), 16% @ (-1378, 255), 16% @ (-950, 178), 16% @ (-450, 263), 100% @ (-1333, -657), 100% @ (-1081, 869). I’m going to clean it up a bit more and recolor the layers to get them to make more sense for the directionally impaired* The Eastern Wastes – added more details* Tower of Frozen Shadow – Entrance level at high quality.2019.10.20 11:40 EST:* Crystal Caverns – partial zone map. Race: ERU, NO DROP Race: ALL. * The Great Divide – minor touch-ups. Omens of War* Riftseeker`s Sanctum – added a few missing NPCs. Quest/Raid NPC’s added. A mage with a 4th level pet could take one on if they were careful, or a two person group, and they provide good mid-range exp. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. The water acts as sort of a barrier for monsters in the zone, in that the tougher monsters generally appear south of the water, but this isn't always the case, and it's important to stay on your toes north of the bridge. They are generally pretty safe to camp out and there are rarely anyone else by them. To the south lies another "patio" that leads to the Heretic city of Paineel... Quests - Found 2 quests that start in Toxxulia Forest: MAGIC ITEM Still rough for my standards. Class: ALL Significant improvement* Wall of Slaughter – added missing NPCsThe Buried Sea* Barren Coast – revised labels based on quest location descriptions* Katta Castrum – some geometry cleanup* The Open Sea (A) through (E) – remapped and created maps for all the ship-to-ship combat zonesTorment of Velious* All zones – more hunter locations, labels, and more. Class: NONE Pictured are a large snak... 100% @ (-2271, -669), 100% @ (-1874, -883), 100% @ (-1517, -735), Commonly found around Toxxulia, these spiders are not aggressive but will. Remapped & added paths. I used by bard to quickly map the zone. The Andaman Islands is an archipelago in the northeastern Indian Ocean about 130 km (81 mi) southwest off the coasts of Myanmar's Ayeyarwady Region.Together with the Nicobar Islands to their south, the Andamans serve as a maritime boundary between the Bay of Bengal to the west and the Andaman Sea to the east. WT: 0.2 Size: SMALL A common spawn in many zones. This page has been accessed 428,218 times. I remapped perimeter of new CS and bolted on the Grotto. * Great Divide – more details. Skill: Piercing Atk Delay: 25 Time for another set of map files. Race: ALL, QUEST ITEM * The Dreary Grotto – Line optimized, took out over 1,200 lines. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. Line optimizer took file from 12,590 lines down to 2,706. I'm getting a skill up after every three or four combines. WT: 1.0 Size: SMALL Race: ALL, Slot: PRIMARY SECONDARY Class: ALL * Zhisza, the Shissar Sanctuary – clarified some geomtery. A newbie mob commonly found in both Butcherblock and Toxxulia. Be wary of wandering skeletons and kobolds. Class: ALL * Barren Coast – revised labels based on quest location descriptions * Katta Castrum – some geometry cleanup * The Open Sea (A) through (E) ... Toxxulia Forest West Commonlands West Freeport. Added the ring patches coming out from Sleeper’s Tomb area. Also, do the sewer bass while there. 3% @ (2338, 22), (-99, 593), (-1412, 535), (-2277, 963). I added significant amount of details to all the zones. DMG: 4 i churned out some info below and then it occurred to me that for what you really want (item/number/location) the most efficient approach would be to run JandeGeniusMac on a toon w/ 0 tradeskills to get a complete wtb list. Many of the icy areas had moved and some of the ramps and bridges were altered slightly. With this set, each zone from Original EQ to DoD have been redone. Aside from getting past mobs that see through rogue sneak/hide, I’m mostly going to focus on cleaning up and running my line reducer. Transition between zones is seamless (there is no loading time when moving from zone to zone). For this expansion’s ToV maps, I am very pleased with the results. Slot: PRIMARY A common peaceful monster that can be a hassle to fight if you don't have magic weapons. The largest danger with the newbie area is that most of the monsters there will group with others of their kind, and because it is so small, one has to be careful to let the others get far enough away from their spawn spot so that they don't join in and send you running for the guards. Race: ALL, LORE ITEM NO DROP Sea otters maintain the balance of kelp forest ecosystems by controlling populations of sea urchins, which are voracious kelp grazers. Most of the islands are part of the Andaman and Nicobar Islands, a Union … Patrols from west of bridge to north of Magician's Hut after spawning, passing close to ri... 100% @ (-2051, -624), 100% @ (1574, 308), 100% @ (-420, -602), 100% @ (-1188, -271), 100% @ (1581, -669), 100% @ (1632, -384), 100% @ (1483, -176), 100% @ (878, -23), 100% @ (-1992, 184), 100% @ (-1612, -755). Items - Found 24 items that drop in Toxxulia Forest: MAGIC ITEM Race: ALL, LORE ITEM I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. I’ve included rough versions of the maps. Race: ALL, WT: 2.5 Size: MEDIUM Within lies the docks from which you can reach the ferry to Erud's Crossing and Qeynos. Toxxulia Forest gets its name from an ancient dragon that roamed these lands over 500 years ago. (optional - go right and get the flight path in Splintertree Post and come back here). Keep following the same road till you get to a T intersection. The southern half is a little more dangerous, with the most dangerous being the fact that it's easy to get lost here and aggressive skeletons and kobolds roam the zone. WT: 9.5 Size: LARGE These are found in various low-level zones and are a step up from, 100% @ (1832, 399), 100% @ (958, 201), 100% @ (1728, 932), 100% @ (1242, 543), 100% @ (2290, 798), 100% @ (-557, -830), 100% @ (-2090, -695), 100% @ (-654, -295), 100% @ (-406, -612), 100% @ (-406, -601), 100% @ (60, -98), 100% @ (1145, 229), 100% @ (1990, -548), 100% @ (1962, -472), 100% @ (2210, -202), 100% @ (2251, -47), 100% @ (787, 740), 100% @ (1992, -933), 100% @ (2205, -567), 100% @ (1726, 708), 100% @ (977, 150), 100% @ (-406, -588), 100% @ (1940, 655), 100% @ (2242, 94), 100% @ (-406, -618), 100% @ (1726, -181), 100% @ (-661, -303), These measly snakes are native to Tox, along with. I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. Race: ALL, http://wiki.project1999.com/index.php?title=Toxxulia_Forest&oldid=300949, Snakes of all types, Spiderlings, Fire Beetles, Decaying Skeletons, Kobold Runts, Kobold Scouts, Kobold Watchers, Kobold Sentries, Kobold Shamans, Skeletons, Piranha, Giant Pirhana, Poachers, Elementals, Fading Spectre, Rungupp, Elial Brook and pet, Talrigar Eklorin with pet, Paladin NPC. Significantly easier to navigate. Class: ALL All zones* Changed all text usages of a single quote mark ‘ to an apostrophe `, Original EverQuest* Steamfont Mountains – Adjusted zoneline to Loping PlanesDepths of Darkhollow* Corathus Creep – Added more pillars throughout zone* Coven of the Skinwalkers – Added missing room on top level* Dreadspire Keep – remapped entrance area, adjusted doors, and many other improvements* Living Larder – Added lake, added stalagmites, cleaned up geometry* Queen Sendaii’s Lair – cleaned up geometry* Shadowspine – Added missing walls in top room* Snarlstone Dens – Added ramp areas. Not a common spawn. Class: ALL Not aggressive. Class: ALL except NEC WIZ MAG ENC WT: 1.0 Size: SMALL WT: 0.2 Size: TINY Those are NoDrop and don't stack. * Crystal Caverns – final map. Race: NONE. WT: 0.2 Size: TINY LORE ITEM NO DROP Remapped entrance area. * The Undershore – Remapped areas leading to instances, Underfoot* Lair of the Fallen – remapped entire zone from scratchSecrets of Faydwer*Crypt of Shade – remapped entire zone from scratch*Deepscar’s Den – remapped entire zone from scratch*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave*Tinmizer’s Wunderwerks – remapped entire zone from scratch. Race: ALL, WT: 0.5 Size: SMALL Threateningly towards Erudite Necromancers and possibly Shadow Knights and very dangerous. Spawns just outside the door to the hut in the northwest corner, then patrols south roughly following the coast. I spent quite a bit of time 3d modelling the geometry and the additional time in beta helped quite considerably. The biggest improvements are in the Omens of War and The Buried Sea expansions where I remapped entire zones from scratch. At the northern edge of the zone lies the entrance to the city of Erudin, home of the followers of Erud. Class: ALL Not poisonous. Cleaned up ruins near The Ruins of Sebilis, Torment of Velious* Tower of Frozen Shadow – very clean & detailed map* Added & clarified hunters* Added legends with collection & hunter information. Race: ALL, QUEST ITEM WT: 8.0 Size: MEDIUM Class: ALL There are not so many creatures in the newbie area that you can get killed easily by wandering monsters. Roams near Erudin entrance. Toxxulia Forest is a dense, dark forest and Erudites have no enhanced vision, which makes the forest a struggle to even navigate. Kelp forests off the coast … Race: ALL, QUEST ITEM Class: ALL Another round of beta maps can be found below. With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps. Class: WAR PAL RNG SHD ROG Very pleased with details and how the layers are colored to help find around the zone. A zone-connection map showing all EverQuest zones, connections, portals, and clickies. WT: 1.0 Size: TINY Zone summary Short Name : toxxulia Type : Outdoor Required level : None Level : 30 Expansion : Everquest Classic * Western Wastes – added hills on east side of zone. Torment of Velious Maps (Work in Progress). Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM * Barren Coast – revised labels based on quest location descriptions * Katta Castrum – some geometry cleanup * The Open Sea (A) through (E) ... Toxxulia Forest West Commonlands West Freeport. NPCs - Found 61 NPCs that spawn in Toxxulia Forest: Slot: PRIMARY SECONDARY Most of the cre… Even then, I managed to map swaths of Cobalt Scar including the splice with Siren’s Grotto. Race: ALL, QUEST ITEM Number will go back up as I add houses and other fixed features. Zone summary Short Name : toxxulia Type : Outdoor Required level : None Level : 30 Expansion : Everquest Classic Another evening of mapping completed. The ports directly to any of the zones from Old Man Thorren allowed me to focus on getting all the maps done, versus working on progression to get access to the zones. Underfoot*Kernagir, the Shining City – remapped almost entire zone from scratch. I have a few more expansions to go before I can say everything has been cleaned up, but I’m getting closer. Race: ALL, SV DISEASE: -1 Before the in-game map viewer appeared, everyone had a binder of maps. Very common monster. Class: ALL WT: 0.5 Size: SMALL The trail to the temple went through a narrow dirt path lined with rocky outcrops, thorn bushes and trees. Quest/Raid NPC’s added. Race: ALL, LORE ITEM NO DROP I will confess that it wasn’t easy. This area represents the newbie area for the dark elves, although the area is very small. The only part I could not get to is a few tunnels in Dragon Necropolis where the rats see through rogue sneak. * Solteris, the Throne of Ro – clarified some geometry. WT: 0.5 Size: SMALL WT: 0.4 Size: MEDIUM The other benefit is the kobolds in the camps. * The Great Divide – cleaned up some of the caves. Race: ALL. Race: ALL, QUEST ITEM 2019.10.19* Great Divide – outline of zone and various caves. WT: 0.1 Size: TINY Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. This set has a bit of improvements from original release through the latest. I continue to work on hunters/collections, but I will tip my lute to the EQResource folks for sleuthing the spawns. * Swamp of No Hope – Added missing ruins. It is a chance to explore and record the journey. DMG: 4 EverQuest Maps, in-game/offline maps. Skill: 1H Blunt Atk Delay: 36 Notices: If this is your first visit, be sure to check out the FAQ by clicking the link above. Toxxulia is the forest that separates Erudin from Paineel. You can reach this zone easily through Plane of Knowledge; the stone to Toxxulia Forest is found in the evil side of the zone. * Kael Drakkal – first draft of zone. Note: I do not recommend placing custom maps in the main maps folder. Class: ALL WT: 0.1 Size: SMALL Create a new folder called Brewall under Everquest’s map folder (e.g. Ruins of Kunark * City of Mist – Added NPCs and groundspawns. Click here for: Torment of Velious Maps (Work in Progress). Pod of Water This is a Drink WT: 0.5 Size: SMALL Class: ALL Race: ALL Stackable up to 1000 NPCs will not buy this item EQ item ID: 13044 Class: ALL Blue leads to dead end hallways. Since 2014, … So, if at bottom: Cyan > Green > Black. Line optimizer took file from 15,656 lines down to 2,688. Ruins of Kunark * City of Mist – Added NPCs and groundspawns. Also added considerable amount of rocks and ice giving the zone a bit more ambiance. Spawns south of Wizard spires and paths up to Kobald camp marked 8 on the map. The forest department guide pointed towards a temple that appeared as a tiny structure from a distance, and said "That's the last attraction of this trekking trail ". Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. Temple of Veeshan East wing is still a bit rough and I need to spend some time pulling it into 3d modeling program so I can copy/paste detailed geometry. The colors of the lair’s level ties to where it comes in from the underground areas. Hoping to have this zone wrapped up in a couple days. Class: ALL With the Warrens so close in proximity, the Erudites of Odus are in a constant state of battle with these pesky beasts. 2019.12.01* Kael Drakkal – added secret area on western side of zone and the way in. Very pleased with color scheme splitting the city levels and tying it into the matching caves. The waterfall is located in the Nantahala Ranger District of Nantahala National A high-resolution image that you can print on a large-format printer. * The Eastern Wastes – more details. Race: ALL, WT: 0.4 Size: SMALL WT: 0.2 Size: TINY Frontier: Teleporter: Safepoint: Banker: Merchant .